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Post by totalvenom121 on Dec 2, 2007 4:07:38 GMT -5
Im stuck on a td i only just started making maps and on this td i cant work out how u get the worker to build different things and i dont know how you get spawns please some1 help!!!!
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Post by Prepare2Lose on Dec 2, 2007 8:29:05 GMT -5
Ok what you need to do is use another TD. Thats the best way to learn open a wintermaul or something > look through all of the different parts of the editor, like the trigger editor, object editor, etc. >> Now I would suggest that you just use the object editor and figure the whole thing out, edit stuff in it, test the stuff, etc. >>> After you learn about the object editor, try to look through the pre-made triggers of the map. See if you can understand them, they are basic, but many are still confusing. >>>> If you think you understand how triggers work then try to make a few and test them to see if they work the way you hoped they would. >>>>> I think nearly all mapmakers started their first couple maps off of someone else's (in this case you already have the spawns and everything working) After you do those things, if you still don't know how to get the worker to build different things(object editor) or how to get spawns(trigger editor) then feel free to post it here again; that way you will understand what I say in my response
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Post by totalvenom121 on Dec 2, 2007 9:16:04 GMT -5
Thnx i will take the info on board i will post other problems on here can u please post or email me the spawning trigger though...thnx
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Post by totalvenom121 on Dec 2, 2007 9:49:59 GMT -5
Thanks so much i actually edited a td and made my own towers yay!!!!!!!!
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Post by Prepare2Lose on Dec 2, 2007 9:58:19 GMT -5
Ya like i said in the other thread, I will post the spawning trigger with step-by-step instructions later today.
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Post by totalvenom121 on Dec 2, 2007 13:43:26 GMT -5
what is the thread called? ??
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Post by Prepare2Lose on Dec 2, 2007 13:48:11 GMT -5
triggerz theimmortalbros.proboards85.com/index.cgi?board=worldeditorgeneral&action=display&thread=1184126556I'm starting the step-by-step process on this post 1. Open your map in World Editor 2. Open the Region Palette 3. Make a region (this region will be where the units spawn) 4. Open the Trigger Editor 5. Make a new Trigger 6. Make a new Event in the trigger 7. Create a Variable called Next Level 8. Set up the event 9. Create a Variable called Defeat (the trigger corrosponding with this variable is not here, but it is necessary) 10. Make a new Condition in the trigger 11. Set up the condition 12. Here are the actions for the trigger. -Pause Next_Level just stops the time from proceding into the next level. This timer is unpaused using another trigger when all of the enemies have died. -Destroy Countdown Timer Window just basically makes it so you don't see a paused timer the whole level. -Moster_Amount is a variable that is used with another trigger that changes how many monsters there are in that level. (you probably just want to put a number here, like 20[for testing purposes]) -Monster_Type is a variable that is used with another trigger that changes what kind of mosters there are in that level. (you probably just want to put a type of unit here, like footmen[for testing purposes]) -Player 12 (Brown) is just the enemy in this example -Region 000 is the region that we made earlier -Facing degrees doesn't need to be modified -Display to players ((Level + (String(Level_Number))) just shows the players the text "Level" and the variable that is made in another trigger. (you probably just want to put a number here, like 10[for testing purposes]) -Run Startup Movement just starts another trigger that tells the monsters where to go. I hope this helped u a little.... Thats why I kinda suggest that you look through different triggers of a Maul (most are unprotected) and see what they are all about and try to understand what they do. Variables are confusing and unless you truly dedicate some time to understand them you will not understand them. If you have any questions feel free to ask!!
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Post by Prepare2Lose on Dec 2, 2007 17:21:23 GMT -5
Ps: How did you find out about our forums?? (I will delete this post after you see it )
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Post by totalvenom121 on Dec 3, 2007 2:43:03 GMT -5
Thnx for that l8er i will try it out got school first :S anyway...i found it out on someones forums and your site turned out to be one of the most helpfull so i thought i register and post threads...
thnx again
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Post by Prepare2Lose on Dec 3, 2007 9:47:59 GMT -5
Im glad ;D I got a snowday today hehe If you need any help on the spawns or anything else we're here for u
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Post by totalvenom121 on Dec 3, 2007 11:00:47 GMT -5
for that trigger thing i cant find false on the list
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Post by totalvenom121 on Dec 3, 2007 11:01:38 GMT -5
oh no dont worry i found it lol i wasnt lookin he he
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Post by totalvenom121 on Dec 3, 2007 11:08:44 GMT -5
hey i dont get that bit in the actions the bit bout game-display to so and so its the last bit...do i have to make that action for every level? ?
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Post by Prepare2Lose on Dec 3, 2007 11:21:33 GMT -5
Well, if you don't know much about variables, i would say yes. However, the reason it has "Level_Number" in there is to prevent you from doing that. Level_Number is a variable that is setup in another trigger that sets up all of the levels. So in a trigger if you set the variable Level_Number equal to 1 then it would say "Level 1". What the idea is, is that when level 1 ends and level 2 starts you would set Level_Number equal to 2 then it would say "Level 2".
understand that?
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Post by totalvenom121 on Dec 3, 2007 11:23:25 GMT -5
you know on the td's they have many different lvls (i meen on like a demon td ) would i have to make lots of the unit-create actions? ???i understood it all until the makin units nad makin levels and the game text(showin the current levels and amount of monsters) thnx for all your help please post soon its really hard
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