Post by Prepare2Lose on Dec 18, 2007 19:22:01 GMT -5
I made this thread for thp because we have been personal messaging for a little while now and I decided that its better if we just post the stuff here cause other people probably need help with the same stuff!
The quotes are from a previous pm he sent to me.
Some usefull Pictures are at the BOTTOM of this post
Ok I will tell you how to do Most of those things now:
In the Object Editor (the thing you make units in), at the bottom change the category labeled Text - Name
Make this Trigger:
Events
Unit - A unit comes within 58.00 of Demon Hunter 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0001 <gen>
*Demon Hunter 0001 is Player 1's unit
**You have to make one of these triggers for each player. The only difference between the triggers would be the Demon Hunter it is... (Demon Hunter 0002, 0003, etc.)
Events
Unit - A unit enters Region 000 <gen>
Unit - A unit enters Region 001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill (Triggering unit)
*Region 000 and 001 is next to the path that you don't want the unit to go off of
**You have to make like a billion Events for each region that will kill them, you would just add more Unit - A unit enters Region (region name here) <gen> 's
This involves special triggering and The Frozen Throne editor, if you have that editor tell me and I will give you the appropriate triggers.
Make a region in front of the gate (where the unit will go to open it). Make the item where you want it. Now make this trigger:
Events
Unit - A unit enters Region 000 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0001 <gen>
(Item carried by Demon Hunter 0001 <gen> in slot 1) Equal to Blood Key 0078 <gen>
Actions
Item - Remove Blood Key 0078 <gen>
Destructible - Open Gate (Vertical) 0016 <gen>
*Region 000 is the region in front of the gate
**Demon Hunter 0001 is Player 1's unit
***Blood Key 0078 is the item that opens the gate
****Gate (Vertical) 0016 is the gate you want to open
*****You would have to make a trigger for each player, make this same trigger except change Demon Hunter 0001 to player 2's demon hunter, then player 3's demon hunter, etc.
Events
Time - Every 0.50 seconds of game time
Conditions
(Demon Hunter 0001 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
*Demon Hunter 0001 is Player 1's unit
**The Condition is in the category Real Conditions
***You need to add an additional Condition and Action for each player that is player, for example if you have 2 players then you would make it this:
Events
Time - Every 0.50 seconds of game time
Conditions
(Demon Hunter 0001 <gen> is dead) Equal to True
(Demon Hunter 0002 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
*Demon Hunter 0002 is Player 2's unit
Make a Region at the end of the road, and a region where you want the unit to teleport. Now make this trigger:
Events
Unit - A unit enters Region 000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region 001 <gen>)
*Demon Hunter = the unit that the player is controlling
**Region 000 is the region at the end of the road
***Region 001 is the region that the unit teleports to
PICTURES:
Open the Trigger Editor
Make a new Trigger
Make a new Event in the trigger
Make a new Condition in the trigger
Make a new Action in the trigger
I HOPE THAT HELPED YOU A BIT, LIKE I SAID BEFORE MAZE'S ARE A GOOD AMOUNT OF WORK IF YOU START FROM SCRATCH! IF YOU HAVE ANY MORE QUESTIONS OR COMMENTS FEEL FREE TO ASK!!
The quotes are from a previous pm he sent to me.
Some usefull Pictures are at the BOTTOM of this post
Ok I will tell you how to do Most of those things now:
-How to name the units
In the Object Editor (the thing you make units in), at the bottom change the category labeled Text - Name
-How to make ppl die when they touch the unit
Make this Trigger:
Events
Unit - A unit comes within 58.00 of Demon Hunter 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0001 <gen>
*Demon Hunter 0001 is Player 1's unit
**You have to make one of these triggers for each player. The only difference between the triggers would be the Demon Hunter it is... (Demon Hunter 0002, 0003, etc.)
-How to make ppl die when theytouch like the land they aren't supposed to
Events
Unit - A unit enters Region 000 <gen>
Unit - A unit enters Region 001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Kill (Triggering unit)
*Region 000 and 001 is next to the path that you don't want the unit to go off of
**You have to make like a billion Events for each region that will kill them, you would just add more Unit - A unit enters Region (region name here) <gen> 's
-How to slide
This involves special triggering and The Frozen Throne editor, if you have that editor tell me and I will give you the appropriate triggers.
-For ex, there are two roads, and a gate is infront of the road, how to use an item to unlock it... (This one is not too easy to understand...
Make a region in front of the gate (where the unit will go to open it). Make the item where you want it. Now make this trigger:
Events
Unit - A unit enters Region 000 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0001 <gen>
(Item carried by Demon Hunter 0001 <gen> in slot 1) Equal to Blood Key 0078 <gen>
Actions
Item - Remove Blood Key 0078 <gen>
Destructible - Open Gate (Vertical) 0016 <gen>
*Region 000 is the region in front of the gate
**Demon Hunter 0001 is Player 1's unit
***Blood Key 0078 is the item that opens the gate
****Gate (Vertical) 0016 is the gate you want to open
*****You would have to make a trigger for each player, make this same trigger except change Demon Hunter 0001 to player 2's demon hunter, then player 3's demon hunter, etc.
-In the game, when a ppl dies, a message comes out on the game screen like...
>When can't finish the game, and defeats, a message like, "Try again..."
>When can't finish the game, and defeats, a message like, "Try again..."
Events
Time - Every 0.50 seconds of game time
Conditions
(Demon Hunter 0001 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
*Demon Hunter 0001 is Player 1's unit
**The Condition is in the category Real Conditions
***You need to add an additional Condition and Action for each player that is player, for example if you have 2 players then you would make it this:
Events
Time - Every 0.50 seconds of game time
Conditions
(Demon Hunter 0001 <gen> is dead) Equal to True
(Demon Hunter 0002 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
*Demon Hunter 0002 is Player 2's unit
-If there an end of the road and we touch it, then we teleport to an another road. (Again... Hard to undrstand...)
Make a Region at the end of the road, and a region where you want the unit to teleport. Now make this trigger:
Events
Unit - A unit enters Region 000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region 001 <gen>)
*Demon Hunter = the unit that the player is controlling
**Region 000 is the region at the end of the road
***Region 001 is the region that the unit teleports to
PICTURES:
Open the Trigger Editor
Make a new Trigger
Make a new Event in the trigger
Make a new Condition in the trigger
Make a new Action in the trigger
I HOPE THAT HELPED YOU A BIT, LIKE I SAID BEFORE MAZE'S ARE A GOOD AMOUNT OF WORK IF YOU START FROM SCRATCH! IF YOU HAVE ANY MORE QUESTIONS OR COMMENTS FEEL FREE TO ASK!!